The ruler and heir may be customized. 3 points per base production for gold-producing provinces. I can beat them in a naval war, but it`s bad for business, so I just stay away from privateering Ming. My question is, what nation has decent ideas that could benefit from this? User account menu. Thereafter, additional provinces may be added. This percentage is added to your current ability. Español - Latinoamérica (Spanish - Latin America), https://eu4.paradoxwikis.com/Betsimisaraka. If the aim is to dominate Ming navally then Maritime is better for both galley warfare and trade. Our ever increasing list of guides for playing EU4 nations! looking for great naval ideas and privatearing any ideas? Note: A nation's revealed map at game start will include the continent of their capital and the home continent of their technology group. Fan of playing on Ironman mode? My best bet would be either a Native American or former colonial nation who has not had all game to get ahead and must compete with multiple naval powers. I recommend Malaya though since … Two examples for a level 3 (-0.30%) idea: Example(1) Colony with 200 development: 200 * 0.10 * (1 - 0.30) = 14 liberty desire from development (20 without), Example(2) Vassal with 200 development: 200 * 0.25 * (1 - 0.30) = 35 liberty desire from development (50 without). Most other achievements can't be earned with custom nations enabled; those that can mostly require no more than 201 points spent. Also like land battles, these sea battles can go on for many days, so they should be considered not as a single engagement, but as two fleets maneuvering to gain wind, standing off and skirmishing before the fleets finally collide. In my current game, my naval force limit was over twice as large as the 2nd place in the 16th century. Please help with verifying or updating this section. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Say I wanted to be a colonial maritime state, like Portugal and England. Now, all you need to do is press ‘Play’. u/AnnaTheCat.
Then there is trading power, provincial trading power, ship trading power, steering and caravans?
You`re thinking small. Keep in mind that province discovery is slowly shared across tech groups so be careful about taking Western/etc tech group as a New World country and giving Europe free exploration. These are not the actual idea levels, but rather 10 * level / maximum level. It turned into a lot of waiting for them to be dragged into a bad war, but I'm not exactly great at the game, which doesn't help. Calculation: 20 * (1 + Possible Condottieri) * (1 + Available Mercenaries). For example, a custom nation with its capital in North America and Western Tech would start with North America and Europe explored. 2nd Mayas recommendation. Well, going naval implies that you require naval strength which you cannot achieve through merely being rich and making way more ships than the AI.