Conquering your culture group or only your own primary culture is a pretty good width for a tall nation. I've had some extremely enjoyable tall games. Even without France/Prussia/Sweden tricks, it's still trivial to get 80% administrative efficiency and core land for less than 1 adm point/development. :) Idea Groups were things like Eco/Qual/Naval/Mari/Espionage - many of the ones that I don't usually take! Thanka for thism you convinced me to try a few tall games rather than endlessly blob!

"Wide tall" on the other hand involves conquering as much land as your state limit allows you to (Admin ideas are paramount here) but only developing it on the cheap, up to 20 development/province on average.

Bavaria, Denmark, Hungary, German OPMs in Northwestern Germany and Low countries... Any german opm into hanover is cool. You have to expend time and resources beyond just the cost of coring, while developing requires no additional resources beyond the monarch points you're investing. Also took the entire Canary/Azores island state off the Iberians, and Crete off Venice. Hamburg has many advantages that allow the potential for it to become a major power; including its trading bonuses as a Hanseatic Trade port, naval ideas, its position near the edge of the Holy Roman Empire and its access to the New World. There is "tall tall" and there is "wide tall". In nodes that get rich from the trade you pull, you form a March - pick a nation with great military ideas, vassalize or release it and feed it up to the point where it can retain the march bonuses.

All provinces are German culture (except from Metz, currently converting) and have at least 20 development each, Berlin has 70. You can have them as cores, but only 75% autonomy, because some idiot at Paradox thought you could make enough money off trade as it is, without actually being able to influence the goods made upstream.. This second approach can snowball your country within a few decades into a proper monster. Europa Universalis IV. Press question mark to learn the rest of the keyboard shortcuts, https://www.youtube.com/playlist?list=PLllkIMDdgSNHHZI0J6ngelTb9tuDkNpql. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. There is "tall tall" and there is "wide tall". I like sitting on an island and developing the shit out of it with 4 provinces (including malta) building a strong navy. I do tall games every once in a while that tend to collapse into conquering. Blobbing nations can try for accepted cultures (Humanist ideas!) User account menu.

It's not hard, it just takes a long time and isn't very engaging. Diplomatic ideas are better than Espionage or Influence for this very reason, with an additional tech discount you'll overflow in DIP points more often. - Prov. [HoI4], "The wisdom of the prudent is to give thought to their ways, but the folly of fools is deception." However, the Germany portrayed in EUIV's timeline is … So I'm allowed to have more than 20 provinces under my control. Your focuses should be trade, colonization and, of course, having as much monarch points as possible. Looks like you're using new Reddit on an old browser.



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