This is the most satisfying answer, thankyou. Español - Latinoamérica (Spanish - Latin America). No wonder their coring keeps getting delayed/canceled. For the modding term, see commands.. changing a teritory to a state drops this to 50 netting you 1/2 the benifits. It is meant not to be a reflection of any particular historical mechanism, but to be a tool for Paradox to shape EU4's history in historical ways. Nobility have less direct control over the lands, but their titles and holdings are still important. Overextension was still brutal when it hit, but it fired only when you had a certain percentage of non-core provinces, so it would sneak up on you gradually. Press the up or down arrow keys to traverse through … its the difference between shouting THIS IS MINE and killing everyone who dissagrees, and actually making it a part of ur country, infrastructure governance etc. Note that there can only be one target of a revolution at any given time in EU4. © Valve Corporation. If I didn't core them, I am sure it would have made my overextension significantly worse. I think EU3 did all of these more realistically. Press question mark to learn the rest of the keyboard shortcuts. Tarriffs require large ships to "patrol seaways"(just having them does this) in order to remain at max efficiency. New comments cannot be posted and votes cannot be cast, Press J to jump to the feed. The real problem that I see in EU4 is that cores also play the mechanic of "parts of your country which you have a historical claim to," which seems really silly since you can core a province in just a few years, sometimes for very little scroll mana cost. Only logical explanation for converting the culture/language of a province in 10 years. On the other hand, player involvement in those things was much more indirect, and as much as I liked EU3, at this point I'm used to just deciding where to focus my MP. Like, realistically. It takes time and administrative work to establish documentation and processes for all these positions. Core-creation costs are influenced by the following: Ideas and policies: Further modifiers: Modifiers are summed before being applied, except the modifiers from administrative efficiency and being a territory, which are applied multiplicatively after the additive modifiers are applied. Yes, you want to core them as it increases tax income by 75%, same as colonies\provinces on your main country.
Only one country can have administrative control over a province at a time, so there'd be no such thing as multiple cores of the same province. Various farmsteads in different parts of the county have shared connections to petty noble dynasties, different roles have special or different privileges and secret knowledge of how things work, and it takes longer for the bureaucrats to work it out. Yes, you want to core them as it increases tax income by 75%, same as colonies\provinces on your main country. What does the game mechanic of "making a province a core" really represent? This runs into silliness where you have have a dozen countries that feel that the same scrap of land is a core, integral part of their nation, each with …
This page deals with commands used in the console. A more sophisticated game would model the reasons for why it was easy to expand for certain nations and hard to expand through certain nations (like the Mongols' form of warfare and administration allowing them to get control of an area quickly, or the mountains in the Caucasus preventing people from getting through), but as it stands, coring is a catch-all abstraction for this. And the province would behave as though it belonged to whoever had the core there, ignoring the de jure borders. I thought that culture more represented language rather than ethnicity. coring it at this point drops the minimum automy nown to 0 allowing full benifits from a provence. VIDEO #5: WAR SCORE / MAKING PEACE (OFFER TRIBUTE / DEMAND TRIBUTE) / AGGRESSIVE EXPANSION / OVER EXTENSION / CORING / DIPLOMATIC VASSALIZATION / DECREASING AND INCREASING AUTONOMY / REBELS. Production and tax income work as normal, but then get tossed into tarriffs and you receive a percentage of that based on country modifiers and large ships. This page includes help on how to use the command, argument explanation and examples. You got cores automatically after holding the provinces for 50 consecutive years, so your ownership was legitimized by time. Last edited by Psychotic Fury; Aug 25, 2014 @ 4:55am #4 < > Showing 1-4 of 4 comments . You have to improve relations with conquered counts and figure out how to work them into your Empire. I kind of like it, myself; there's been much odder gaming abstractions.