I like the mod, but I always end up switching to generic ideas, they are more powerful than specific ones. The tooltip however is its own thing, so you would have to change the localisation accordingly, if you want it to show up there. Looking forward to the naval doctrine dev diary! To install the mod for the game Hearts of Iron 4, unpack the contents of the archive to the folder Documents\Paradox Interactive\Hearts of Iron IV\mod and enable the modification in the launcher. In-depth guide to Trade in EU4. Aside from the occasional event or taking ideas in a good group early getting it otherwise is junk and costs more than it gives, with the double negative of asking that cost up front.
Innovativeness and Innovative ideas in general are not well understood. Additionally, the Anglican faith will result in a 50% boost in Innovativeness gain. We got 29x3 techs to research [we start with 3 3 3] Thats 29 x 3 x 400 = Thats 34800 points cost to research all techs. Put your enemies on their back! The tooltips of ideas and techs tell you when the first nation picked it. , Try a different filter. Is that a confirmed name? @云希泊客: For a translation mod I suspect you only need to include the localisation files in your mod and make this mod a required mod.
r/eu4: A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Ezt az elemet csak te, az adminok és a készítőnek jelöltek látják majd. I did the same math, but I wasnt as optimistic as you, anyway you forgot you Also get 0.005/month for being ahead of time per tech so you can get 0.8-1 per yeaf from that if you try hard a bit.
POLICY CHANGES IN 1.26.
MENU. Neighbour bonus?
But is this really worth it?
has at least as many technology levels in a type as the country.
Reviews .
Inovativeness sounds like something of an incentive to take techs as soon as possible, but will have very limited use for most minor nations. From what I've experienced, 30-40 seems more likely by end game - granted I've recently been playing outside western Europe since the patch. The idea group key for Innovative Ideas is innovativeness_ideas. Read More.
Not to mention it combines really well with other ideas. You will lose more points than you get. Is innovativeness gain from unlocking ideas capped at 19(total number of idea group)*7(for each idea group)*2= 244 or 8(available idea groups for a country)*7(for eacg idea groups)*2= 112?
The idea groups are split into 3 categories: Each idea group has at least 5 policies that requires the idea group itself as well as another idea group to be fully unlocked. Not a lot huh?
While narrating the fast paced DEV clash, this you managed to type. It can only really be beneficial to chase it if you already get big discounts to teching and idea costs, so it doesn't hurt as much to tech ahead of time. But if you chasing Innovativness you cant really tech optimal way. Brilliant in-depth analysis regarding the usefulness of Innovative Ideas and Innovativeness [Written by Lazyboy007] Changes in 1.29. That way, special events that give tech discount (prutenic tables, byzantine refugees) could give innovation instead.
Oh, a new christian faith, didn't realize this would be a thing. 30/.002 = 15k, so after spending 15k mana in total you have regained the 30 points you put in. With that included it does seem a bit more valuable but it's still a Lot about RNG with monarch stats so I wouldnt chase it. r/eu4.
In a WC you probably don't want to aim for innovativeness.
Sorry I dont understand last part of your post but I will assume you speaking about Innovativeness. It's not worth it to spend monarch points on to gain the 2 bonus points.
This mod also adds the following formable nations: Mod checked on game version: 1.9.0 So here is my attempt to simplify their cost effectiveness and show why they are worth it.If you are not convinced yet, and want more detailed analysis - http://www.eu4guides.com/innovative/Time stamp to skip Innovativeness discussion - https://youtu.be/aQaumKqMCnQ?t=11m51sFollow me on Twitch!
To unlock all national ideas and thus gaining the ambition, at least 21 ideas have to be unlocked. Certain advisors, like Natural Scientists (positive) and Inquisitors (negative) should affect innovativeness gains. The idea groups are split into 3 categories: Administrative: Administrative Ideas, Economic Ideas, Innovativeness Ideas, Communist Ideas, Democratic Ideas, Fascist Ideas, Monarchist Ideas, Minister Ideas, Internal Policy Ideas Editor's Pick. has at least as much technology levels in one type than the country.