It's simply not worth the state slots is the main thing. This page is an explanation of how to mod a trade company. EU4 1.30 Pro Guide! Usually I don't care about that much because it need too much time to return me base investment, like, far more than one hundred year in severe case. Problem is, it's not documented anywhere that Trade Companies are limited by tech-group.
I'm not even entirely sure this is necessary, I am just kind of assuming your trade city can't be in a trade company province. This page is an explanation of how to mod a trade company.The relevant folder is /Europa Universalis IV/common/trade_companies.In the vanilla game, this folder only contains one file 00_trade_companies.txt.This is the file that must be edited when modifying existing trade companies, unless the mod replaces the trade companies path (or the entire common path). You can find the trade company areas in the mapmodes tab (icon being a shield with some crates in it). Press question mark to learn the rest of the keyboard shortcuts.
Do you own any provinces in said trade node?
Everytime a trader steers trade forward he increases the trade volume by 20 %. How is that calculated? If somehow Venice manages to gain a bunch of provinces in the London trade node, you could opt to collect instead of steer. I have the button in the west african trade node that says it is possible but that I don't have any applicable provinces. This is the file that must be edited when modifying existing trade companies, unless the mod replaces the trade companies path (or the entire common path). Not sure about trade efficiency though. Any node you have power in but no merchant automatically transfers your power downstream towards your home province. I only found this out after playing a very weird Ottoman game where I took exploration with the intent of colonising all of the African and Indonesian islands before the Euros showed up, only to then be told by the button that Ottoman tech-group isn't allowed to have them. Then I tend to get real focused on the placement of merchants and so on. I've noticed I sometimes collect a small amount of income from overseas trade nodes where I have no merchant (but do have provinces). Aden->Alexandria Starting value 1.2 steering trade wth a merchant means 1.44 (because 1.2*1.2 = 1.44) trade value will arrive in Aden. You can see any merchants present in the node and whether they're collecting or steering in the node view window. Do I gain any benefit from that?
These names work like any other localisation strings, but it is useful to follow existing naming conventions. - YouTube Press J to jump to the feed. For a better experience, please enable JavaScript in your browser before proceeding. If trade is like a river, you want to collect near the end of it (in the case of Spain, collecting in Sevilla or Bordeaux) and control the flow of the river all the way so that as much trade as possible flows down to where you collect it. The relevant folder is /Europa Universalis IV/common/trade_companies.