Well, it does require the gm to spend the destiny point for the player to have it available to spend, plus also a dark side force user will make the party lose a destiny point, and the party may also be unlucky and not get any light side destiny points from the beginning. I also HATE the name Grey Jedi.
Many a bad homebrewed game mechanic have sprung from the notion, well-intended or not, of making something cool for a specific character. Which, given the default at which most force users start, makes it inordinately powerful, and a mandatory choice for anyone choosing to optimize their PC, which means I'd never allow it. In regards to the bonuses/penalties, they're based off those that you normally would get when at or between certain thresholds, but more centric and thematically in line with the grey force user being in balance between the two, and those bonuses and penalties aren't cumulative, but static modifications when at or between the mentioned thresholds. Personally, I feel that it would've been a lot better and more congruent with the lore, if they instead of using the force point generation system, had instead made it be that an actual ability or skill roll, where the amount of successes scored would be the amount of points that were available to spend on force related actions, powers, talents, skills, etc., then if the situation called for it, then have the player roll against whatever could make the character draw upon the opposing side, like for instance fear. It can be like pulling teeth to get players that are new to the system to use destiny points, but the game is really designed around using them fairly often, not hoarding them.
What do you guys think? To me, it would seem like a pretty severe consequence that you can't reliable commit sided force points, even though you can freely select what points to commit based on how many successes you score. Because to me, there most are penalties and drawbacks, and it's not "just" to be able to use both sides with no consequences, it's about the struggle to stay balanced. Most of the most epic stories at my table are from those times when the force user gives into the dark urges, whether for expediency's sake, or because they're just that pissed, and coming to terms with it later. Justin Case, young Jedi Consular Sage, with a willpower score of 3 and a discipline score of 1, and a force rating of 2. As for the destiny point being a party resource that the force user is using. Good versus Evil is a common element through most religions. Personally, I find the whole "flip a destiny point to use the opposite point" very broken, because it's a party resource, where the choice to use the destiny point is a personal choice and could be for personal reasons, and the force point distribution spread on the dice is rigged towards rolling more dark side than light. In many ways Qui-gon was chaotic good.
That's why the first thing I addressed is that I think no bonus or penalty for middle Morality is exactly what you should get. Your previous content has been restored. The way I see it, conflict and morality are very important mechanics for force users, and as such it should be those that should be focused on, but even with the standard rules, there are not much consequences from going full light side or full dark side. Every one who tries eventually falls. It seems there aren't that many ways to solve this, and one the ways I think it can be solved, is to use the following rules.
If anything, players should've been able to use both points types of force points but if they did, they would be gaining sided conflict, respectively light and dark sided conflict. Agree that flipping a Destiny Point just to use pips is really silly. If i carry a weapon, is there a chance i might end up in more danger if the weapon is presented. I think removing the destiny point flip and making it free to choose, makes much more sense from a mechanical stand point but certainly also from a lorewise perspective. So in thoses instances I think Fallen Jedi is much better a term. The code in question is usually something in between the two. will become. They are merely a discussion point.
For the light side there are three sides with two points each and two sides with one point each, this makes it seem like the light side is much stronger than the dark side, which is far from correct, but furthermore it actually makes dark side force users weaker in comparison to light side force user as it currently stands. Nothing is preventing the force user from trying each round to use their spiffy powers. If
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