Gargantuan Creatures benefit from being able to to drag terrain for a cover save or you can easily fit this thing on a Skyshield Landing Pad for a 4++ or within the barrier of a Void Shield Generator. People don't expect Tau to assault, and it allows the rest of your army to do the shooty stuff. These points combine to make the power armor save less of an issue for shooting attacks. It follows the design theme for the rest of the army and the rules aren’t as overpowered as they seem on the initial glance if you are playing with this thing in a ‘competitive’ setting.
KV128 Stormsurge.
With only 2 attacks base you aren’t expecting this to do any punching. You can sub this out for either a Twin Linked Burst Cannon or a Twin Linked Airbursting Fragmentation Projector.
Whilst too heavy to mount a Jetpack like most Tau Battlesuits, the KV128 Stormsurge incorporates the advanced sensors common to all Tau Battlesuits built into its primary sensor array.
The Stormsurge also requires so much power for its weapons that it has two reactors: one uprated Battlesuit reactor, and a high output, slow-charge reactor to power the main weapon systems. Rumor has it the Tau are going to get a long release window and we are going to see models from both GW and FW before we see a proper codex. We won’t know the full significance until we see the full new Tau codex.
GW doesn’t interact much on the various forums or social media but they do pay attention and that has been evident in how 7th edition has evolved. As secondary weapon systems, KV128 Stormsurges typically mount a set of twin-linked Smart Missile Systems, and a twin-linked set of either Flamers, Burst Cannons or Airbursting Fragmentation Projectors. The XV95 Ghostkeel Battlesuit is the pinnacle of Tau stealth technology, a Battlesuit created specifically for use behind enemy lines in the most gruelling conditions.
The Pulse Driver Cannon is the 72" large blast weapon and the Pulse Blast Cannon is the one with the variable effects based on range.
We don’t see a lot of regular power weapons but it is still an issue.
It is a win/win for everyone. The KV128 is a cool looking army centerpiece. Warhammer 40k Wiki is a FANDOM Games Community. The Destroyer Missiles are str 8 ap1. They will do some work popping Rhinos and the occasional drop pod. Two volleys of 4 shots that ignore line of sight and ignore cover at 30 inch range aren’t anything to sneeze at.
We see huge drop offs in damage potential for a lot of the old hats once we hit T7+. Basically – the only thing in the game this weapon hurts is small jetbike or scout squads. The last of the mobile Tau fortifications to discuss, the Tidewall Shieldline is probably the least interesting of them in terms of functionality overall; lorewise, there’s not a lot to be said about it, either, as it’s simply one more part of the combined unit that are the various Tidewall pieces.