Also amazing with Flechette Blasters; A 110 point unit of Sicarian Infiltrators with Flechette Blasters will put out around 8 mortal wounds per shooting phase. Ruststalkers are 2" faster on the Move, though. Same as the Alpha Legion and Raven Guard. Use both Doctrinas on these giant units to get WS2+ and BS2+, respectively. Fortunately, AdMech in 8th Edition is overall a pretty solid army, with counters for almost anything. The OBVIOUS choice, is a squad of buzz lightyears(Kastellan robots) with phosphor blasters, just the sheer number of shots you can pull out means you'll get salt from everyone. From Warhammer 40k – Lexicanum. - 28 Stratagems, 20 of which are unique to this army – 7 are used with specific forge worlds, and 1 is specific to the Questor Mechanicum, Melee is the go-to method to shut down an AdMech gunline, so this dogma will come in handy A LOT, and your units are shooty enough that doubling their overwatch is going to be felt even by big models. It's not like getting units on point turn one like Lucius and Stygies do, but on the upside, this costs no CP.
Get two additional Enginseers, and three cjlt choices small or big, whatever suits your need, however 5-man ranger squads are now only 35 pointsand you’ll have all the slots you’ll ever need, plenty of troops for objective capping, and 12 Command Points to use. Want Kastelan beep boops? squads of everything to avoid burning CPs on Auto-passing Morale Tests. See here for an in-depth discussion of Knights on their own; what matters to you is that Cawl, Domini, and Enginseers can fix Questor Mechanicus Knights, and any of the three or a Datasmith can propagate the Knight of the Cog stratagem onto them (they also have access to a new stratagem from our Codex, Rotate Ion Shields, but they can do that without any assistance from us at all). 14" movement alone is nice, but when you take into consideration the fact that its Thermal Spear (read: mini Thermal Cannon) is an Assault weapon, you are generally moving this puppy 17"-18" a turn while still maintaining fire effectiveness. If you have your heart set on building a Brigade detachment, then it can be accomplished for a minimum of 840 points. Hoplites benefit massively from access to a Termite, and it provides them with the only guaranteed way to get into charge range without getting shot off the table. Shop with confidence on eBay!. The exact wording of the stratagem says "The character can immediately attempt to use that ability again, and can even use it to repair the same model", so you can double heal the same model by RAW.
Unless you are planning to run more than 3 units of Infiltrators, Dragoons or Electropriests, just keep them in your Battalion Detachment. Kataphrons